Jessie
Medium-Range Support, Crowd Control
Jessie is a strong support unit, due to her ability to hit multiple units with her attack and her high-DPS turret. She is extremely good at controlling lanes and supporting tanks in Gem Grab and Brawl Ball. What a genius!
Jessie
Medium-Range Support, Crowd Control
Health:
Jessie is a moderately squishy brawler, at only 4480 at max level. However, her control potential and turret make her a hard target to hit at long ranges.
Normal Attack:
Shock Rifle - Jessie fires an orb of electricity from her cannon which can bounce from one opponent to another, hitting up to three enemies at atime. It deals moderate damage, and can be used to deal damage to a clump of enemies in Bounty and Heist. Although the damage by itself is not a lot, she can easily shred through teams with the help of her turret.
Damage per orb: 1148
Range: 9 tiles
Reload time: 1.8 seconds
Super:
Scrappy - Jessie deploys a turret that shoots at enemies. The turret does moderate to high damage and has a medium amount of health. Jessie and her turret, together, can deal a surprising amount of damage in a short time. Jessie can also set up a "death trap" for opponents at choke points with her turret and herself standing on either side of the narrow lane.
Turret health: 3920
Turret damage: 336
Turret range: 4.7 tiles
Star Power:
Energize - Jessie can heal her turret by shooting at it with her shock cannon. This is useful for situations where enemies are focusing Jessie's turret, so that Jessie can help it stay alive. With this power, the turret is nearly invincible.
Damage healed per shot: 800
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