El Primo
Close-Range Aggro and Tank
El Primo is a rare brawler that can be unlocked in brawl boxes, and specializes in close-range fights and all-out brawls in bushes. His fists, although extremely close-range, deal a massive amount of burst damage, and combined with his high health, he can destroy opponents in Showdown and Brawl Ball. He is the perfect brawler for those who want an aggressive playstyle. Beat 'em up!
El Primo
Close-Range Aggro and Tank
Health:
El Primo is an especially tanky brawler, which makes him effective at soaking up damage from multiple sources in chaotic close-range fights. He has 8120 health at max level.
Normal Attack:
Fists of Fury - El Primo unleashes a series of deadly punches, each dealing heavy damage. If you manage to hit all of your punches, you can easily take out most brawlers, or even multiple brawlers, if you line them up correctly. Use this attack to ward off dangerous opponents in Bounty and Gem Grab, or use it to take out squishy brawlers in Showdown.The attack also has a low reload time, meaning that you can still deal a lot of damage after you've run out of your initial 3 attacks. Because El Primo's attacks are mainly short-ranged based, try to use bushes and walls to maneuver yourself towards enemies that outrange you.
Damage per punch: 504
Punches per attack: 4
Range: 3 tiles
Reload time: 0.8 seconds
Super:
Flying Elbow Drop - El Primo jumps an extremely long distance and lands on opponents, dealing critical damage. This attack can be used to close the distance on long-range enemies, who might be trying to kite you and deal damage to you. Combined with the power of the normal attack, you can easily defeat most brawlers.
Damage: 1120
Range: 8.7 tiles
Star Power:
El Fuego - When El Primo lands his super, the ground around him goes up in flames, causing enemies in the radius to take moderate damage. This makes his super even more deadly, and you can use it to finish off weak opponents trying to run away. ​Also, you can use this power to stop enemies from healing for a total of 4 seconds.
Damage per second: 150 (total of 600 for 4 seconds)
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